
With this in mind, Buxton and his colleagues wrote Sketching User Experience: Getting the Design Right and the Right Design and Sketching User Experiences: The Workbook to help UX designers (re)discover sketching as a time-tested tool with ample application in the design of experiences with digital technology.

Have you ever wondered how you could convey your design decisions more effectively to your colleagues and users in a timely and cost-efficient manner? Have you found yourself stuck in a design, unable to see alternative approaches? Are you sure you are applying usability engineering to the right design or to the only design you have? You can rely on sketching, a proven design tool, to help you explore your design space more fully, avoiding the pitfalls of focusing on suboptimal design choices ahead of time.īill Buxton, a Canadian pioneer in the human-computer interaction field and a principal designer at Microsoft Research, thinks software development lacks a “ design process” that helps UX designers gain clarity about their design decisions before building a system.
